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   RE: VRML and XML

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  • From: mike@datachannel.com (Mike Dierken)
  • To: "xml-dev@ic.ac.uk" <xml-dev@ic.ac.uk>
  • Date: Thu, 15 Jan 1998 09:23:16 -0800

It may be more interesting to generate VRML from XML via XSL and pass it off to a 3D browser component.
Some sources of information might be experienced in a 3D space just as well as, or better than, a text & graphic screen. For example: rows and columns of numbers, a network graph (nodes with many to many relationships), etc.
You could also describe an XML 'home world' like an HTML home page, and provide 'alternate text' for 3D objects in the way that you can provide 'alternate text' for HTML's <IMG SRC="" ALT=""> tag. This would allow different ways to experience the same space.

Mike

-----Original Message-----
From:	David Megginson [SMTP:ak117@freenet.carleton.ca]
Sent:	Thursday, January 15, 1998 3:50 AM
To:	xml-dev@ic.ac.uk
Subject:	VRML and XML

len bullard writes:
 > W. Eliot Kimber wrote:
 > 
 > > I think that could be pretty useful, especially once VRML browsers let
 > > you associate presentation styles with element types. After all,
 > > rendering 3-D objects is not fundamentally different in the abstract
 > > from rendering 2-D objects, it's still a matter of apply presentation
 > > style.  So why shouldn't XSL be just as useful for VRML worlds as for
 > > 2-D documents?
 > 
 > While it is possible to write a declarative architecture 
 > for the static nodes (eg VRML 1.0), it is a very 
 > different beast from a real time simulation 
 > language.    As to associating XSL, how useful is 
 > it to associate a style language with a presentation 
 > language that already includes all of the presentation 
 > information required.

On a different note, you could use XSL to auto-generate documentation
for a VRML world marked up in XML.


All the best,


David


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