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- From: David Megginson <david@megginson.com>
- To: James Clark <jjc@jclark.com>
- Date: 03 Dec 1999 09:16:28 -0500
James Clark <jjc@jclark.com> writes:
> In Java, everything in SAX is an interface. The way to do an interface
> in C++ is to use a class where all members (except possibly a virtual
> destructor) are abstract (ie defined as = 0). This provides the maximum
> flexibility and insulation. The only good reason not to do an interface
> is if it were necessary and possible to inline some method calls for
> performance. I think this this applies here: certainly there's no
> performance need to inline method calls to something like InputSource.
Actually, I don't see any strong argument not to provide empty inline
implementations for the handler callbacks:
virtual void startDocument (void) {}
virtual void endDocument (void) {}
virtual void startElement (const char * name, const AttributeList &atts) {}
virtual void endElement (const char * name) {}
(etc.)
That way, subclasses can implement only the callbacks they need, and
there's no need for a HandlerBase class.
> One interesting issue is whether to provide a virtual destructor. I
> think the safest solution is not to provide a virtual destructor but
> instead to declare but not define a private operator delete. This makes
> it a compile time error to do:
>
> DTDHandler *p;
> // ...
> delete p;
>
> Given the policy on object ownership there's never any need to do that:
> only the creator of an object can delete it and the creator always has a
> pointer to the concrete subclass which will provide a way to release the
> object.
I appreciate James sharing some of his C++ experience here. This
sounds like a good idea to me, but I'm at best a C++ journeyman, so
I'd be happy to hear from other masters on the list.
> It also has the nice property that there is no .cpp file associated with
> the SAX interface and no SAX library that has to be compiled or linked
> with. It would be a completely pure interface.
Yes, I'd like this as well.
> Here's another draft, with this change and a few other minor changes;
>
> - use int not size_t (Lakos has a whole section on why unsigned in
> interfaces is usually a bad idea)
OK -- I thought that I was being well-behaved using size_t. Oh, well.
> - use a SAXString typedef for zero-terminated arrays
Sounds good, if slightly obfuscatory.
> - don't use (void) for empty argument lists
What are the arguments for and against?
> - use iosfwd not istream as the header file
I have no idea why, but I'll take James's word on this.
> - use characters not SAXCharacters as the method name on DocumentHandler
> - use a const char * arg for Parser::setLocale; I think that's the best
> you can do portably; Standard C++ allows locales to be identifier by
> name
Thanks.
> - add Locator
Yes, I forgot it.
> - change resolveEntity to avoid transfer of ownership as suggested in my
> previous message
Perfect, except that it might be nice to use bool as the return value,
as I suggested, so that the parser isn't forced to examine the
InputSource if the app hasn't made any changes.
> - solve the UTF-8/UTF-16 problem by having two namespaces: a SAX_UTF8
> and a SAX_UTF16 namespace (since you're using std::istream, you are
> assuming compiler support for namespaces); this will work nicely with
> namespace aliases (eg namespace SAX = SAX_UTF8).
Ouch! We might be getting a little hairy here. How is Namespace
support out there, by the way? I know that EGCS is pretty good on
Linux, though the std:: Namespace still isn't properly supported.
> Discussion points:
>
> - Would it be better to typedef SAXString to the Standard C++ string
> class (ie std::basic_string<SAXChar>)?
Do we want to force that overhead on an app? I need to understand
better if there will be a high cost to calling c_ptr over and over
again, if the app needs a regular zero-terminated character array.
All the best,
David
--
David Megginson david@megginson.com
http://www.megginson.com/
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