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   Re: In praise of SVG

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  • From: Len Bullard <cbullard@hiwaay.net>
  • To: David Brownell <david-b@pacbell.net>
  • Date: Tue, 29 Feb 2000 18:50:26 -0600

David Brownell wrote:
> Not till you count the rest of the 3D primitives that don't
> make much sense in a 2d environment, no ... I can't quite see
> the relevance of light sources and shading models in 2D! ;-)

Because you only have to build the model once, set the lights, 
then animate motion to get all of the cool effects.   You can 
do a lot with 2D, but you have to understand more to get effects 
that come about serendipitously in 3D.  3D can have audio that 
does what you can't do without a lot of experience in 2D.  IOW, 
it all comes down to the fact that the screen is moreorless flat 
regardless, but a 3D set of objects are a lot more interesting, 
and easier to make more of at less cost.  Cameras, viewpoints, 
multiple lighting sources, etc. are a slam dunk to work with 
in 3D.


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