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   RE: [xml-dev] Xml is _not_ self describing

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Yep.  X3D/XML models so far depend on cross-translation 
to the VRML97 syntax for a renderable model given that 
there are no native XML X3D players yet.  It is ugly 
but does have one good side effect:  it proves the 
identity (one to one mapping) for ISO.  There is 
an open source player in the works (God bless the 
volunteers for the web).   Then it becomes an 
issue of tool-appropriateness.  You really don't 
want to build real-time 3D in an XML-only editor; 
you want a rendering window that enables you to 
pick and manipulate objects then updates the 
XML treeview automatically.  VRML editors have 
worked like that since V-Realm.

But using XSLT to downtranslate from a semantic 
model to a renderable model is a joyful thing. 
I assert that for authors who need to create 
say, animations of stories, this is the way 
to go and will be the way we finally unlock 
the box for compelling, less boring, web content. 
Paul Fishwick's group at Univ of Fla is working 
on that.  The orignal concepts for HumanML 
were based on that idea.  Anything taggable is 
renderable if mappable.  That won't make it 
automatically comprehensible, but hey, that 
is the art of XSLT design work.

len 

-----Original Message-----
From: Jonathan Perret [mailto:jperret@noos.fr]

len wrote :
> Urrrp.  My mistake.  RTF reverses the roles of the 
> curly and the slash.
> 
> 
> I've written db scripts to output this stuff.  Somewhat like 
> bagging tigers.  HTML was a heckuva lot easier.

I use XSLT to generate RTF. I've never tried bagging tigers, but I'm
sure it can't be much enjoyable than this.




 

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