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   RE: [xml-dev] XML-based Automation (Was: Zen or Games?)

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Agreed and Sowa has said on the CG list that 
the XML syntax is suboptimal.  But he agrees that 
the tool economies are good.  So as X3D did, he 
is looking into multiple encodings.  There are 
problems there too, but also advantages.  We can 
appeal to the network effect.  From here, it looks 
like one of those unexplored applications of the 
technology that someone will have to do the ground 
work for.

And can't easily patent. :-)


-----Original Message-----
From: Hunsberger, Peter [mailto:Peter.Hunsberger@stjude.org]

It definitely makes sense to me that you could do this with XSLT
(whether that would be the best language is of course another issue).
In the past I've promoted using XSLT as a form of rules evaluation
engine on the Cocoon mailing list.  It has all the basic pieces you need
and using XML as a way of building stack frames (or whatever you want to
call your rule contexts) seems relatively simple compared to some of the
alternatives.  To me the biggest issue is the verbosity of XSLT, once
you get past that it makes a pretty nice way to write an approximation
to an expert system (in the AI sense, not the human sense!)...


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