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And a 4D person will laugh while a 5D person
will look on with composed emotion, a 6D
person will be checking the audience reaction,
and a 7D person will be serene.
BTW: turns out when one does it, the expense
of authoring is not the 3D geometry. For
complex objects, it is easier than 2D geometry
with a much higher reuse factor.
It is the expense of the texturing libraries
which are 2D followed by the expense of coding
routable scripts. Fortunately, libraries of
these are abundant, and given PrintScrn, really
cheap to steal. So until one starts composing
worlds, the costs aren't bad but at that point,
the composability of the libraries is vital. I've
not seen an "always on" 2D simulation so I've
no comparisons there.
The other fun bits are lighting and camera
moves (animation of viewpoints). Just routing
lighting turns out to be an incredibly compelling
presentation. Try that in Powerpoint.
len
From: Rick Jelliffe [mailto:ricko@allette.com.au]
From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
> I don't know if it is wiring. I am told we are wired for 3D
> but that the expense of representation is high so we
> long ago enculturated by technology, the 2D representations, and
> now we hang on to that technology by habit and market force
But a 3D person *would* say that :-)
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