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   Re: [xml-dev] Evolving Information by XML Element Mutations

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It might be easier with more degrees of freedom.
You could add some competing processes, and let the pickers evolve the best strategy(ies) for integrating them.  A random subset of the lots could have radio transmitters that broadcast their coordinates and their grape quantities.  A random subset of the pickers could have radio receivers that pick up this information.  Based on their current location, they could choose (perhaps probabilistically) some weighted combination of moving to the neighbor lot with the most grapes, or toward a nearby, but not neighboring lot announcing it has a lot of grapes.  The weighting of the two strategies could depend upon the difference between the maximum number of grapes available in the choices, or more complicated information about grapes available in a larger neighborhood.  In some cases, there would be a choice between stopping to pick in the current lot or just passing through it quidkly to get to a richer one.
You could allow pickers to share their grapes with other pickers, possibly increasing the common pool by cooperating.
Rich pickers might have to put down some of their grapes in order to pick more.  Others could evolve a strategy of following those pickers to steal these piles, and the rich pickers could evolve weapons to defend their grapes from a distance, and police, paid in grapes, to protect grapes gathered by the sweat of the brow.  Rich pickeers could loan grapes to poorer ones with interest (in grapes, of course) accruing.  Etc.


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