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   RE: [xml-dev] Evolving Information by XML Element Mutations

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Title: Message
Enable the picking rate to affect the reproduction rate of the grapes
and vary the amount of grapes a given picker needs to survive. 
Enable pickers to acquire traits from each other when in some
proximity for long enough (eg reproduce) and one of the traits
passed on is the rate at which a picker picks.   Enable the
number of grapes to affect the lot such that grapes picked
enables more or fewer grapes to reproduce.    For example,
some pickers become shorter or taller given a combination
of consumption and the picker with whom they mate.
Evolution and devolution are not usually affected non-linearly
by a single trait of themselves or the environment but by
some serendipitous combination of multiple traits.
He's playing, Jeff.  It need not have a point as long as
he is also observing.  Many of the best discoveries come
of working on something else when something happens.


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