Enable
the picking rate to affect the reproduction rate of the grapes
and
vary the amount of grapes a given picker needs to survive.
Enable
pickers to acquire traits from each other when in some
proximity for long enough (eg reproduce) and one of the traits
passed
on is the rate at which a picker picks. Enable the
number
of grapes to affect the lot such that grapes picked
enables more or fewer grapes to reproduce. For example,
some
pickers become shorter or taller given a combination
of
consumption and the picker with whom they mate.
Evolution and devolution are not usually affected
non-linearly
by a
single trait of themselves or the environment but by
some
serendipitous combination of multiple traits.
He's
playing, Jeff. It need not have a point as long as
he is
also observing. Many of the best discoveries come
of
working on something else when something happens.
len
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