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A 'dominant' force? Simulation is probably the strongest
force. Another is real time command and control for
directing first responders. For Collada, I was referring
to games because that is a highly fragmented market in which
interchange is among tools within a project, not tools among
projects (games don't share much content AFAIK).
Are you looking for use cases or funded efforts? What?
There are the stated intentions of the creators. The interchange
and common runtime intentions are the two strongest. One still
reads the occasional reference to Gibsonian cyberspace. In
Collada's public document, it is referred to as an interchange
format to be used internally among Sony suppliers of content
for Sony games. This is a "we can do this better ourselves
and don't need standards organization support" effort which some
translate as NIH. Again, politics aside, it is a format that
is compatible with the X3D open standard, so it is a source of
open content, copyright holders willing. X3D is a bigger
set of capabilities including interchange, but stressing
interoperation, profiling, extensibility, and common runtime
models. The work around X3D such as XMSF (distributed
interactive simulation) indicates a high interest by military
and government organizations (in the US President's Blue Book
of approved standards). There is increasing recognition of
the value of networked real time 3D that is cheap and scalable
by those groups. Outside the games market, reliable cheap
libraries of network-aware 3D resources has the potential to
be part of solutions. It is not THE solution. Still, to be
workable, it has to be affordable.
Think of it as a business that has yet to emerge but there is
an upsurge of activity.
len
From: Ian Tindale [mailto:ian.tindale@gmail.com]
Sent: Monday, January 31, 2005 3:39 AM
On Sun, 30 Jan 2005 15:45:39 -0600, Bullard, Claude L (Len)
<len.bullard@intergraph.com> wrote:
> Otherwise, it is a fragmented market with most of the action
> in games
Imagine that games were entirely out of the picture, somehow. Then
what would the 3D world comprise right now? Other than games, is there
a 'dominant force' driving the requirement or need for 3D where common
usage of computers are concerned?
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