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   Web 3D (WAS RE: [xml-dev] Even if you're not ... was If you're going to

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A 'dominant' force?  Simulation is probably the strongest 
force.   Another is real time command and control for 
directing first responders.  For Collada, I was referring 
to games because that is a highly fragmented market in which 
interchange is among tools within a project, not tools among 
projects (games don't share much content AFAIK).

Are you looking for use cases or funded efforts?  What?

There are the stated intentions of the creators.  The interchange 
and common runtime intentions are the two strongest.  One still 
reads the occasional reference to Gibsonian cyberspace.   In 
Collada's public document, it is referred to as an interchange 
format to be used internally among Sony suppliers of content 
for Sony games.   This is a "we can do this better ourselves 
and don't need standards organization support" effort which some 
translate as NIH.  Again, politics aside, it is a format that 
is compatible with the X3D open standard, so it is a source of 
open content, copyright holders willing.   X3D is a bigger 
set of capabilities including interchange, but stressing 
interoperation, profiling, extensibility, and common runtime 
models.  The work around X3D such as XMSF (distributed 
interactive simulation) indicates a high interest by military 
and government organizations (in the US President's Blue Book 
of approved standards).   There is increasing recognition of 
the value of networked real time 3D that is cheap and scalable 
by those groups.  Outside the games market, reliable cheap 
libraries of network-aware 3D resources has the potential to 
be part of solutions.  It is not THE solution.  Still, to be 
workable, it has to be affordable.

Think of it as a business that has yet to emerge but there is 
an upsurge of activity.

len


From: Ian Tindale [mailto:ian.tindale@gmail.com]
Sent: Monday, January 31, 2005 3:39 AM

On Sun, 30 Jan 2005 15:45:39 -0600, Bullard, Claude L (Len)
<len.bullard@intergraph.com> wrote:

> Otherwise, it is a fragmented market with most of the action
> in games

Imagine that games were entirely out of the picture, somehow. Then
what would the 3D world comprise right now? Other than games, is there
a 'dominant force' driving the requirement or need for 3D where common
usage of computers are concerned?




 

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