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Bullard, Claude L (Len) wrote:
> That and a bit of maturity from the professionals.
Maturity? Gee Len, you want us all out of a job or what? :)
> How often
> do we go into these meetings prepared to skewer a submission
> because of the source? By example, wasn't the original
> submission for XSD from Microsoft a lot simpler than XSD?
> Wasn't the VML submission a lot simpler than SVG?
There are a few things about XDR (assuming that's what you mean? the
previous one was quite seriously more complex IIRC) that I dislike but
overall it's generally better than WXS for sure. Regarding VML, it sure
was simple but not only in the positive connotations of the word. I
wasn't there at the time but I don't think the SVG WG had anything
against Microsoft, in fact VML was pretty much integrated into SVG, just
as PGML. The problems that SVG went were pretty much Version One and
Space Odyssey.
Thankfully the mobile industry is providing the impetus to rationalize
all that.
> After all, it's fun to travel, see one's name in the trades
> and on the covers of the specs, get lecturing gigs, get
> to drink with one's heros, and destroy hotel rooms without
> having to learn new material.
It's always nice to see some great people, and WGs sure have their share
of those. But every hotel room looks the same these days so thrashing
them gets a bit tired after the third time around.
--
Robin Berjon
Senior Research Scientist
Expway, http://expway.com/
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