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Re: [xml-dev] Too much power? was RE: [xml-dev] 2007 Predictions
- From: Rick Marshall <rjm@zenucom.com>
- To: Len Bullard <cbullard@hiwaay.net>
- Date: Mon, 22 Jan 2007 13:16:54 +1100
i'm over vc's.
in case noone noticed there's an impedance mismatch between them and
most of our industry.
Len Bullard wrote:
> Aha... the key phrase:
>
> "... an application builder trying to deliver advanced features to a wide
> audience using the web" - Rick Marshall
>
it will happen, it's just much too much time and money are required at
the moment to do what should be simple. it took me 10 years to get a
terminal based user interface that i was happy with. i've now spent 15
on the browser and i think it will be at least another 5 before i'm
comfortable (i won't live long enough to be happy) with it.
> When simple just isn't what the audience wants and what you offer isn't
> powerful enough: why X3D and 3D graphics ARE hard. :-)
>
> Some gamers like Raph Koster are coming along now to claim the real-time 3D
> space as laCosaNostraDeSLProCommunity. But the fact is, the gamers have had
> zero to do with 3D On The Web. They build closed systems. Why? They need
> speed. Those aren't pages. But the web 3D builders who did build the
> community sites got around that and still worked inside 3D plugins for web
> pages. What did they get? Lowered performance and less reliability.
>
> Why? HTML and the Browser Wars. Too much stuff, too many notes, too many
> moving parts and few guarantees that when you deliver the very expensive
> content it will actually work.
>
> Understand our problem? To bend to your rules, we have to commit commercial
> suicide while you jabber and Raph the Kos, Clay the Shirk, Rosey Phil laugh.
>
> Self-preservation out competes consensus. You want a VC to pay attention,
> you have to have a business plan that doesn't include technological suicide
> as the exit strategy.
>
> len
>
>
>
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