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Re: [xml-dev] Too much power? was RE: [xml-dev] 2007 Predictions

i'm over vc's.

in case noone noticed there's an impedance mismatch between them and 
most of our industry.

Len Bullard wrote:
> Aha... the key phrase:
> "... an application builder trying to deliver advanced features to a wide 
> audience using the web" - Rick Marshall
it will happen, it's just much too much time and money are required at 
the moment to do what should be simple. it took me 10 years to get a 
terminal based user interface that i was happy with. i've now spent 15 
on the browser and i think it will be at least another 5 before i'm 
comfortable (i won't live long enough to be happy) with it.
> When simple just isn't what the audience wants and what you offer isn't
> powerful enough:  why X3D and 3D graphics ARE hard. :-)
> Some gamers like Raph Koster are coming along now to claim the real-time 3D
> space as laCosaNostraDeSLProCommunity.  But the fact is, the gamers have had
> zero to do with 3D On The Web.  They build closed systems.  Why?  They need
> speed.  Those aren't pages.  But the web 3D builders who did build the
> community sites got around that and still worked inside 3D plugins for web
> pages.  What did they get?  Lowered performance and less reliability.  
> Why?  HTML and the Browser Wars.   Too much stuff, too many notes, too many
> moving parts and few guarantees that when you deliver the very expensive
> content it will actually work.
> Understand our problem?  To bend to your rules, we have to commit commercial
> suicide while you jabber and Raph the Kos, Clay the Shirk, Rosey Phil laugh.
> Self-preservation out competes consensus.  You want a VC to pay attention,
> you have to have a business plan that doesn't include technological suicide
> as the exit strategy.
> len
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