But I bet its not used in the domain of Computer Graphics since 1895. So
could you please explain how a "A search of Google books" since 1895
helps implementors implementing the attribute in question?
~Florian
wrote:
> A search of Google books shows that the term "harsh lighting" has been in
> constant use since at least 1895, with the same sense with which we use it
> today. I would take this as being sufficient evidence of the term being
> commonly known.
>
> http://books.google.com/books?q=%22harsh+lighting%22&btnG=Search+Books
>
> -Rob
>
>
>
> From:
> Patrick Durusau <>
> To:
> Alex Brown <>
> Cc:
>
> Date:
> 04/24/2009 07:30 AM
> Subject:
> Re: [office-comment] draw:extrusion-first-light-harsh (ODF all versions)
>
>
>
> Alex,
>
> Alex Brown wrote:
>> 18.162:
>>
>> ----b
>> The draw:extrusion-first-light-harsh attribute specifies if the first
>> light is harsh.
>> ----e
>>
>> It's almost poetic, but I'm not sure a clean-room developer is going to
>> be able to implement it.
>>
>> Please define what constitutes "harsh" light.
>>
>>
> This raises an interesting question, your other comments are noteworthy
> as well but this one is particularly so.
>
> I draw you attention to Annex D of Part 2 of the ISO/IEC Guidelines
> which reads in part:
>
>> Any term which is not self-explanatory or commonly known and which can
>> be differently
>> interpreted in different contexts shall be clarified by defining the
>> relevant concept.
> In this particular context, the question is to who would the definition
> of "harsh" lighting be commonly known?
>
> I certainly don't know what it means but then I am not the sort of
> person who would be implementing the graphics portion of ODF 1.2.
>
> The term "harsh" does not appear in "Computer Graphics: Principles and
> Practice" Second Edition in C by Foley, et. al., but I cite for your
> amusement a Photoshop tutorial that purports to be about "harsh"
> lighting: http://www.rnel.net/tutorial/Photoshop/8263.
>
> Personally I don't think I know any more about "harsh" lighting after
> reading the "tutorial" other than it is "commonly seen in urban portrait
> or fashion photography." I am not sure that would be a helpful
> definition. ;-)
>
> There are standards, X3D comes to mind, that have lighting definition
> systems. See www.web3d.org.
>
> All of this is to suggest that perhaps the term "harsh" lighting has a
> common interpretation in the graphic community that isn't known to those
> of us more at home in the markup community.
>
> Speaking strictly for myself personally, I am hopeful that in a future
> release ODF will adopt by reference the current version of X3D. One of
> the hallmarks of standards (at least to me), being their use of other
> standards.
>
> Hope you are looking forward to a great weekend!
>
> Patrick
>