RE: [xml-dev] When parsing speed matters (was Re: [xml-dev] No XML Binaries? Buy Hardware)

From
Len Bullard <>
To
'Robert Koberg' <>
Date
2007-02-26T03:55:46Z
ID
<001701c7595a$030a8be0$6004b4d8@c4u6h3>
Thread
RE: [xml-dev] When parsing speed matters (was Re: [xml-dev] No XML Binaries? Buy Hardware)
No... little 3D only.  Us po' folk have to have voice too.  Ain't that why
we have a republic?

One tends to post to the content type one is working on, Rob.  The trends in
3D systems interest me a) because of a long fight for 3D and XML b) because
this is where something new is emerging in the WWW that is aggregating many
different technical trends but in a different wrapper.   There is an article
at CNet about searching SL.  Tony Parisi makes a cogent comment that if they
actually used the web infrastructure instead of being a private subnet, they
wouldn't have to reinvent searching for their own content.  There are also
some neat ideas about how being in a 3D world can add different utilities to
what we use searching for.  As I've said before, proximity is an emergence
engine in the same way a topical vector model indexes text.

But the costs and impacts of big server farms affect everyone. It's an
"inconvenient truth".

len


From: Robert Koberg [mailto:] 

top-posting in honor of len:

Uff... are you some kind of lobbying/PR/marketing arm of Big 3d?


On Sun, 25 Feb 2007 15:03:27 -0500, Len Bullard <>  
wrote:

> Only that the cost of electricity and taxes for the server farms will  
> push
> the private subnet systems service vendors to look around for cheaper
> systems just as you say.   Scaling up systems like SL may become too
> expensive.  One wonders if the peer-to-peer VR systems like Croquet and  
> the
> client-side systems with proposed network sensors are the better bet.   
> Not
> all decisions are driven by the technical considerations of performance.
> Thermal costs are not friendly to the growth of the web without some  
> serious
> rethinking of server-side systems.
>
>
> len