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   Re: SAX/C++: C++-specific design principles

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  • From: James Clark <jjc@jclark.com>
  • To: David Megginson <david@megginson.com>
  • Date: Fri, 03 Dec 1999 11:06:24 +0700

David Megginson wrote:

> 2. Pointers never change ownership -- if a Parser (for example) wants
>    to own an InputSource, it needs to make its own copy.  The app has
>    to free everything that it allocates, and the SAX driver, likewise.

That's problematic for EntityResolve::resolveEntity; that requires that
ownership of an InputSource be transferred from to the caller from the
callee.

This could be avoided by doing:

virtual const InputSource *
resolveEntity(const char *publicId,
              const char *systemId);

instead of:

virtual void
resolveEntity(const char *publicId,
              const char *systemId,
              InputSource &inputSource);

James



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