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- From: David Megginson <david@megginson.com>
- To: James Clark <jjc@jclark.com>
- Date: 03 Dec 1999 08:58:48 -0500
James Clark <jjc@jclark.com> writes:
> That's problematic for EntityResolve::resolveEntity; that requires that
> ownership of an InputSource be transferred from to the caller from the
> callee.
>
> This could be avoided by doing:
>
> virtual const InputSource *
> resolveEntity(const char *publicId,
> const char *systemId);
>
> instead of:
>
> virtual void
> resolveEntity(const char *publicId,
> const char *systemId,
> InputSource &inputSource);
(I'll assume that James accidentally reversed the two). The second
one is a very good idea -- the only modification I'd make is to add a
bool return value, so that the parser knows whether the resolver
actually wants to override:
virtual bool
resolveEntity(const char *publicId,
const char *systemId,
InputSource &inputSource);
All the best,
David
--
David Megginson david@megginson.com
http://www.megginson.com/
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