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- From: "Mark D. Anderson" <mda@discerning.com>
- To: David Megginson <david@megginson.com>
- Date: Mon, 06 Dec 1999 12:39:38 -0800
A danger with adopting the convention that 1 of the 0 or more output
parameters is a return value is that it may interfere with a later
convention on error handling.
I haven't seen that discussed yet in your design principles.
Unlike java or perl, exceptions in C++ are a bit of a land mine,
and could also risk destroying any simple interop with a straight
C library, either above or below.
Not to mention the fact that there is no standard for cross-language
exception raising.
choices seem to be:
- return an error code
- return a boolean success/failure
- use C++ exceptions
- call an error handler and return 0 (which may not get run if the error handler aborts)
- some combination of the above, configurable by the programmer
btw, i'd like to register an objection to reference args. they make
code reading a bit of pain because you cannot tell from the call whether
a copy constructor is going to be used or not -- you always have to
go hunt up the .h. with a pointer arg, it is always clear.
and in regards the character type question, that is a bit awkward because
a key goal for many programmers will be to use the "native" string type
used by the parser, which may be just linked in binary -- not recompiled.
of course, if we all just use expat, that is solved -- we have to have a
SAX/C++ type which directly points to expat's strings.
-mda
--On Friday, December 03, 1999 8:58 AM -0500 David Megginson <david@megginson.com> wrote:
> James Clark <jjc@jclark.com> writes:
>
>> That's problematic for EntityResolve::resolveEntity; that requires that
>> ownership of an InputSource be transferred from to the caller from the
>> callee.
>>
>> This could be avoided by doing:
>>
>> virtual const InputSource *
>> resolveEntity(const char *publicId,
>> const char *systemId);
>>
>> instead of:
>>
>> virtual void
>> resolveEntity(const char *publicId,
>> const char *systemId,
>> InputSource &inputSource);
>
> (I'll assume that James accidentally reversed the two). The second
> one is a very good idea -- the only modification I'd make is to add a
> bool return value, so that the parser knows whether the resolver
> actually wants to override:
>
> virtual bool
> resolveEntity(const char *publicId,
> const char *systemId,
> InputSource &inputSource);
>
>
> All the best,
>
>
> David
>
> --
> David Megginson david@megginson.com
> http://www.megginson.com/
>
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