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- From: David Brownell <david-b@pacbell.net>
- To: acassin@cs.mu.OZ.AU
- Date: Mon, 28 Feb 2000 21:45:47 -0800
acassin@cs.mu.OZ.AU wrote:
>
> On 28 Feb, David Brownell wrote:
> > Len Bullard wrote:
> >>
> >> Dave Winer wrote:
> >>
> >> > We've done an evaluation of SVG, and are very very excited about it.
> >>
> >> Ummm.... cool, but not killer app. This is the Goldfarb/Chamberlain
> >> paper finally implemented and well done. I like it. OTOH, 2D is a
> >> degenerate case of 3D so this is on a collision course with X3D.
> >
> > That's a troll, right?
>
> Not necessarily. For example, some API's (eg. SGI *GL) assume z=0 for 2D
> primitives using a 3D library to render. Not exactly "complex".
Not till you count the rest of the 3D primitives that don't
make much sense in a 2d environment, no ... I can't quite see
the relevance of light sources and shading models in 2D! ;-)
- Dave
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