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- From: James Ramirez <jamesr@cogs.susx.ac.uk>
- To: xml-dev@lists.xml.org
- Date: Thu, 02 Nov 2000 06:12:58 +0000 (GMT)
> > BTW: using XML in games is not that novel. The
> > X3D effort has an XML encoding and can be applied
> > to games, there is a talkingHead application that
> > uses XML, and extending the persistence of games
> > via XML serialization is a straightforward application.
> > The latency issues are a much harder problem
> > than picking XML for message formats.
[snip]
>I've noticed quite a few freeware games using XML for their config and
>save formats -- no real interop hit from any of this, of course.
I'm working on a project [as part of my degree] that intends to use XML for
games generation, as well as configuration and save formats, bringing in the
benefits of interoperability, resuability, etc.
I'll post more details when I have some concrete examples put together [and I
sort out with the University whether I can release the project as open source].
James
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