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RE: ??? (was RE: A simple guy with a simple problem)
- From: "Bullard, Claude L (Len)" <firstname.lastname@example.org>
- To: email@example.com, firstname.lastname@example.org
- Date: Thu, 15 Mar 2001 12:45:22 -0600
Competence: knowing how to pick the right
number of objects to juggle.
Someone asked on the VRML list what the ISO
standard bought us. I replied "for five
years, no one can touch it". My V-Realm 3D
editor came from a company now dead. The
editor still produces a file a VRML
browser can play even if it can't produce
the latest extensions. This week my son
is learning geometry and scene graph
concepts from a failed standard whose
nodes still play on a state of the art
browser. The only reason the tech
still works is the standard is a year shy
of version next.
Some areas of technology need
rapid spec and development cycles over the
alternative of proprietarization because
they are too unstable to standardize. For
others, avoiding the randomizing tweaks
of busy hands is necessary to make the
cost of using them justifiable and to maintain
their usefulness despite changes in the technology.
A friend of mine who juggles says he can juggle
lots of objects if he can toss them high enough.
Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h
From: Lauren Wood [mailto:email@example.com]
Sent: Thursday, March 15, 2001 11:36 AM
Subject: Re: ??? (was RE: A simple guy with a simple problem)
Tim Bray wrote:
> At 03:47 PM 14/03/01 -0600, Bullard, Claude L (Len) wrote:
> >We can't treat XML
> >spec work as an XP programming
> I think that is *exactly* what the W3C should start
> doing. And if you look at its successes, you detect a
> strong XP flavor - don't bite off too much, fix the
> three biggest problems and then see what the next big
> problem is, etc. -Tim
This does have to be tempered by the "don't hamstring yourself in the
future" mentality though; in the DOM WG we spent a lot of time trying to
avoid future problems (those we could guess at, anyway) while simultaneously
doing the minimal amount to declare victory and doing enough to make it
worthwhile doing anything at all. That juggling act is not easy at all.