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   Re: [xml-dev] wacky XML

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At 05:22 PM 1/6/2004 -0500, Simon St.Laurent wrote:
>I'd much rather hear things which are shareable, or at least
>replicatable.  I'm not looking for HyTime implementations where "I'd
>tell you but I'd have to kill you" is the rule.
>
>Outrageous is fun, practical is fine, but off the beaten path would be
>appreciated.

         Hero Games (http://www.herogames.com) uses an RPG character 
creation program called "Hero Designer." For anyone who is familiar with 
roleplaying games, their system is very math-heavy, and extremely detailed.

         The program saves all files as XML -- not the prettiest XML ever, 
but it is both well-formed and validates to a DTD. In addition, they use an 
XML-style template system for exporting character files and setting up 
house rules. Basically, all data going in and out of their system is XML.

         It currently includes a "Save as version 1" option (they're at 
version 2, now). I wrote the XSLT stylesheet that converts the character 
sheets from version 2 to version 1. It's neat stuff. I'm in the process of 
writing a PDF output filter for the program, using FOP.

         So you can add "I save my geeky RPG characters as XML."

--->Ben 


  • References:
    • wacky XML
      • From: "Simon St.Laurent" <simonstl@simonstl.com>



 

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