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Also, that term 'everyone' is worth studying. The fact of
homophily means that communication which is effective tends
toward locality (all politics are local). In an ecology
of games, one studies memberships in multiple communities
of discourse. This intersection of actors/games/subissues
will determine the order of events in time to resolve an
issue.
In other words, not everyone, but some n of some where
the value of n is dynamic over time. What you are
tending toward in this topic are the rules of dynamic
networks.
Google 'Revisiting Norton Long's Ecology of Games: A
Network Approach'.
len
From: Roger L. Costello [mailto:costello@mitre.org]
>I assume that this question has as its impetus ...
Here's my motivation for the question: in a large, complex Enterprise you
may know the kinds of "things" that need to be moved around (e.g., Book,
BookCover, etc) but you don't have a-priori knowledge of the specific
transactions that will be needed.
So, is it feasible to simply declare a bunch of components (that everyone
understands), which may be dynamically assembled by one system and shipped
to another system where the assembly is dynamically understood.
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