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   The Very Confused World of 3D and XML

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Regardless of whatever efforts are made to create 
standards for real time 3D systems based on XML, 
yet another effort is announced and players line 
up to support it.  This time, it is Collada.

www.collada.com

Given the heavy handed efforts out there to control 
and create an environment for an industry (Gaming) that 
has no history of interoperability, one has to wonder 
if any of these efforts have legs.  One wonders what 
the investors and marketers can make of all of this 
other than, this is a market that has fragmented before 
it has sales.  Strange and bizarre.

The only conclusion I can draw is that the interest 
in real time 3D on the web is increasing after the 
long lull.  The first victims, as usual, are the pioneers. 
Collada is basically X3D by another name from another 
source (Sony) setting itself up to duke it out with 
3DIF (Intel) both sitting as squarely on the W3DC with 
its ISO standard and requirements for open source and 
unencumbered specifications.

Predator and prey.  One wishes the bigCos would learn 
another game, but not so far.  "Thanks for all the fish..."

Of course, the W3C will sit back and watch and Microsoft 
will move along with XAML and Avalon3D.  Perhaps among all 
of the efforts, a genuine market will emerge and that will 
create a visible and undeniable need for convergence.  Give 
it ten years.

len





 

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