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RE: [xml-dev] 2007 Predictions - losing the PC

Ok, for desktop effects, I agree, and I don't want to discourage it.  I like
X3D because after over a decade of building 3D, I like the ability to put
down a project, pick it up some years later and things work and work better.
With the VRML to X3D lifecycle, I have that.  They mew my requirements for
open, royalty free technology with enough tool support.

Is 3D hard?  Only as hard as one makes it.  Simple things are easy enough
once you understand the scenegraph (transforms) and the primitive objects.
It is a Kurt points out when you start into the genre of virtual reality
that chops counts for a lot.  I'll answer Kurt separately.

OpenGL is a level too low for productivity at cost.  We've had this
discussion many times over the years on the X3D list.  What you have to
write at that level is a) much harder than people expect it to be and b)
mostly wheel reinvention.  Still, if you want to work with something other
than scene graph technologies or indexed face sets, prims, etc, that is the
place to start.



-----Original Message-----
From: david.lyon@preisshare.net [mailto:david.lyon@preisshare.net] 
Sent: Wednesday, January 17, 2007 4:30 PM
To: xml-dev@lists.xml.org
Subject: RE: [xml-dev] 2007 Predictions - losing the PC

Quoting Len Bullard <cbullard@hiwaay.net>:

> There is no reason to get to OpenGL unless you simply want to make the
> really brilliant technical effects, ...

Special effects sell... why not put them into programs if that is what  
clients want..? works for apple and microsoft... so it can work on  
even a much, much smaller scale...

after all, we all need to keep up with the times...

> We need content that regales, seduces and
> inclines us to action and kindness if we are too avoid the race to the
> cultural bottom.

yeah, exactly - 3D opengl effects...

> Or maybe that is what this generation needs so they can
> start over and feel as if that accomplishes something of their own.

can't stop it......

Best Regards



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