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RE: [xml-dev] Too much power? was RE: [xml-dev] 2007 Predictions
- From: david.lyon@preisshare.net
- To: cbullard@hiwaay.net
- Date: Mon, 22 Jan 2007 16:48:47 -0600
Quoting Len Bullard <cbullard@hiwaay.net>:
> Build an open source engine for XML-encoded real-time 3D graphics. It must
> support real-time routing of events in a cascade, nested transformations,
> full rich color rendering and if implemented by more than one source, must
> render precisely the same on ALL platforms. It needs an API that supports
> real time communications and authoring across the Internet and can support
> multi-user modes of operation without detectable latency (note: VOIP + 3D
> has a way of outing cheats here).
Ok. Send over some cash and we'll see what we can do for you.
> Oh, you need a 24 fps minimum performance at full screen. I won't bother
> you with the resolution issues, and btw, you'll have an average of 256 to
> 512k RAM to allot to your application and the HTML framework plus all of the
> other objects of the 'operating system within the operating system'. Slow
> motherboards and cheap graphics cards are part of the challenge too. We
> won't even discuss real-time 3D sound yet.
>
> Still look easy?
If you fund it, we'll do our best to build it. :-)
> That isn't attitude. That's virtual reality.
Oh gosh.
> You can't smug your way past it and you can't fake a solution.
lol
> The wine won't help either. The sun will.
> You'll learn about shadows and why they are deuce expensive in an
> environment where things move in 4 dimensions arbitrarily.
Hitting the ol' lsd a bit hard I'd say
At least you are awake now. That's good.
David
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