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Re: [xml-dev] Too much power? was RE: [xml-dev] 2007 Predictions
- From: Tei <oscar.vives@gmail.com>
- To: xml-dev@lists.xml.org
- Date: Mon, 22 Jan 2007 19:21:10 +0100
Ooops!..
I did it wrong!. Change "emulation" <=> "simulation". Is wrong on my text.
On 1/22/07, Tei <oscar.vives@gmail.com> wrote:
> >>>>>>>>>
> A second mistake is to think of real-time 3D as games technology. Games a
> genre of 3D, but games have performance requirements that usually, not
> always, but usually require some assumptions about the content construction
> that one doesn't necessarily make for all real-time 3D genre. There is
> overlap, but it isn't isomorphic. That is why I don't consider gamers as
> the pioneers of community systems or even the ultimate winners, although the
> overlaps are there.
> <<<<<<<<<
>
> About this topic:
>
> Maybe "emulation" vs "simulation" has something to do.
>
> http://www.icecavern.net/~qirien/punkus/school/ai2.htm#Simulation
>
> <<"If a computer simply gets the same result with the same input that
> a human would, regardless of process, it is called simulation.
> Emulation, on the other hand, is getting the same result with a
> machine and using the same method a human would.">>
>
> Emulation is cheap, because you can fake a 100 m tall building with a
> single polygon or paint it on the background. You make "some
> assumptions" because these assumptions able you to cheat, and you need
> to cheat to about simulation, and get emulation.
> Your asumption here is that the player will not get near the building.
[..]
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