OASIS Mailing List ArchivesView the OASIS mailing list archive below
or browse/search using MarkMail.


Help: OASIS Mailing Lists Help | MarkMail Help

[Date Prev] | [Thread Prev] | [Thread Next] | [Date Next] -- [Date Index] | [Thread Index]
Re: [xml-dev] Too much power? was RE: [xml-dev] 2007 Predictions


I did it wrong!.  Change  "emulation" <=> "simulation". Is wrong on my text.

On 1/22/07, Tei <oscar.vives@gmail.com> wrote:
> >>>>>>>>>
> A second mistake is to think of real-time 3D as games technology.  Games a
> genre of 3D, but games have performance requirements that usually, not
> always, but usually require some assumptions about the content construction
> that one doesn't necessarily make for all real-time 3D genre.  There is
> overlap, but it isn't isomorphic.  That is why I don't consider gamers as
> the pioneers of community systems or even the ultimate winners, although the
> overlaps are there.
> <<<<<<<<<
> About this topic:
> Maybe "emulation" vs "simulation" has something to do.
> http://www.icecavern.net/~qirien/punkus/school/ai2.htm#Simulation
> <<"If a computer simply gets the same result with the same input that
> a human would, regardless of process, it is called simulation.
> Emulation, on the other hand, is getting the same result with a
> machine and using the same method a human would.">>
> Emulation is cheap, because you can fake a 100 m tall building with a
> single polygon or paint it on the background. You make "some
> assumptions" because these assumptions able you to cheat, and you need
> to cheat to about simulation, and get emulation.
> Your asumption here is that the player will not get near the building.

[Date Prev] | [Thread Prev] | [Thread Next] | [Date Next] -- [Date Index] | [Thread Index]

News | XML in Industry | Calendar | XML Registry
Marketplace | Resources | MyXML.org | Sponsors | Privacy Statement

Copyright 1993-2007 XML.org. This site is hosted by OASIS