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Re: [xml-dev] What is declarative XML? (And what's not)
- From: Robert Koberg <rob@koberg.com>
- To: "Len Bullard" <cbullard@hiwaay.net>
- Date: Tue, 2 Jun 2009 20:31:47 -0400
I don't really get this because of the Alabama accent, but I think I
agree.
On Jun 2, 2009, at 8:19 PM, Len Bullard wrote:
> Greg:
>
> “How do you exclude assumed semantics?”
>
> What is a satisfactory semantic for ‘semantic’? We imagine we
> understand it then default to syntax. We “assume”. Semantics
> default to systems. Rick’s examples demonstrates where those
> tradeoffs emerge in the structures we prefer given alternatives.
> Why div class=?
>
> I’m not assuming semantics but qualifying them by asking why does
> the order <div class=warning have a higher frequency than
> <warning? My model: entanglement. Multiple systems/sources are
> being controlled or controlling the markup. The intensity of the
> semantic in the system is set by the use of the system, it’s
> behaviors over time and how those behaviors result in semantically
> coherent communications among system users. Semantic strength as
> intensity is fun because it is a simple scalar. Otherwise, it is
> amplitude.
>
> Given <div class= (warning or note) is the probability of one of the
> members affected by the div? No. Only the probability of the set
> itself given the class and the class given the div.
>
> To which systems are each of the members significant? Is the
> syntax or containment significant to the systems? Why that
> preferred structure?
>
> Systems entanglement is a reasonable model.
>
> Kurt: not quantum XML except insofar as features of XML map to
> quantum concepts. It is a model of systems phasing and the affect
> of it on communications. Consider the example from Raph Koster’s
> list about character and environment persistence. How much state
> maintenance is worth it? How much dynamic complexity can an
> observer observe before it becomes deconstructive interference? In
> games, this is not just a model of rendering but of game play itself
> and the choices game designers have to make to ensure a game is fun
> and coherent given multiple players. Coherence is a quality of
> game play, therefore, of transformations over time. As to the
> probability strength, it seems to me that it is not in the markup.
> It is in the process. The markup is the interference pattern.
>
> len
>
> -----Original Message-----
> From: Greg Hunt [mailto:greg@firmansyah.com]
> Sent: Tuesday, June 02, 2009 1:43 AM
> To: XML Developers List
> Subject: Re: [xml-dev] What is declarative XML? (And what's not)
>
> Fuzziness is not only a feature of quantum mechanics, its a core
> feature of human communication... and that fuzziness is what causes
> Roger's desire for self-contained/processing-semantics-free and
> processing contexst-free documents to break down. How do you
> exclude assumed semantics?
>
> I'm also not convinced that Len is trying to be intelligible.
>
> Greg
> On Tue, Jun 2, 2009 at 4:01 PM, Kurt Cagle <kurt.cagle@gmail.com>
> wrote:
> Oh, god, we're entering into the world of quantum XML!!
>
> Overall, however, I'm not sure this is the most accurate conceptual
> metaphor. I'm much more inclined to see various potentially
> overlapping models as being frames of reference in describing
> reality, in essence more of a relativistic approach, with
> transformations acting as tensors mapping completely or incompletely
> between these frames of reference.
>
> The problem with contemporary computational semantics (RDF et al) is
> that assertions are binary - there is absolutely nothing in RDF that
> can be used to view assertions in a stochastic or fuzzy manner,
> which is one of the fundamental characteristics of quantum systems.
> You can make a reasonably strong case for being able to make logical
> inferences with RDF - this was what it grew out of, of course.
> However, there's no formal mechanism in RDF as it stands right now
> to be able to say "the probability or strength of assertion X is
> 0.75". That's not to say that this couldn't be introduced, mind you,
> and I'm not so sure that it's necessarily a bad idea, though the
> processing becomes considerably more complex at that point once you
> do make that step.
>
>
> Kurt Cagle
> Managing Editor
> http://xmlToday.org
>
> On Mon, Jun 1, 2009 at 8:12 PM, Len Bullard <cbullard@hiwaay.net>
> wrote:
> The concept analogizes semantic coherence to interferometric
> visibility and
> semantic intensity to intent of communicative speech act as
> expressed in the
> syntax.
>
> Treat the name and label particles like wave functions where each
> element
> has intensity.
>
> What would the coherence/decoherence properties of RDF be contrasted
> to
> HTML? I think the coherence length of RDF statements would be better
> because they are unentangled until related.
>
> len
>
>
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