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Re: [xml-dev] RE: XML As Fall Guy
- From: Michael Sokolov <msokolov@safaribooksonline.com>
- To: Stephen Cameron <steve.cameron.62@gmail.com>, Thomas Passin <list1@tompassin.net>
- Date: Wed, 04 Dec 2013 08:35:09 -0500
On 12/3/2013 10:20 PM, Stephen Cameron wrote:
Going back to my film analogy, you start with a script usually
produced by one person, is that the film design? One that the
director, actor and camera-persons etc (as manufacturers) can follow
to a predictable result, obviously not! That creative team has to turn
the script 'vision' into a product that works for the human audience.
[We might be talking about different kinds of software it occurs to
me, I am mainly talking of software that provides information to
humans, where meaning becomes such a big issue, not that which
controls machines].
I think this gets at something important: the creative film-making
analogy seems a reasonably good fit for a word processor, or web shop:
human-facing software. I don't think it works as well for building a
database, web server, file system, compiler, or operating system, even
though humans do use those.
This observation suggests to me that the difficulty we have with
analogies for software-making arises from software's protean qualities:
software can be written to mimic almost any process or system. Thus
different analogies are appropriate to different scenarios. If we
discuss software that mimics human perception, like speech recognition
systems, or other primarily numerical software, then the building
process becomes an exercise in scientific research, rather than a
creative endeavor, and doesn't have much to do with building
construction in any case.
It might be instructive to identify an appropriate metaphor for a
particular software discipline or field of application, rather than
trying to find a single correct metaphor for all software practice.
-Mike
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