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   XML for Online Games

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  • From: Christopher Allen - Lists <CALists@zocalo.net>
  • To: xml-dev@lists.xml.org
  • Date: Mon, 30 Oct 2000 22:00:13 -0800

A slight departure from typical uses for XML -- there is an article at
http://www.skotos.net/articles/ called "XML: The Core of the Skotos
StoryBuilder Server" that discusses how XML is used for the development of a
text online game.

From the article:
> Skotos Tech isn't using XML because it's sexy, nor
> because it will allow us to communicate with other
> companies running XML, nor because it might help us
> getting funding. These factors aren't particularly
> relevant to the online gaming industry.
>
> Instead, we are using XML because it precisely meets
> our goals as a company. We want to make the creation
> of online games very accessible to game designers who
> aren't programmers. By the end of 2001, we want to become
> a GeoCities or an EditThisPage, but for online games. We
> want to empower users who couldn't otherwise create
> massively multiplayer online games by providing them
> with a simple method to do so – and XML allows that.





 

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