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- From: David Megginson <david@megginson.com>
- To: xml-dev@lists.xml.org
- Date: Tue, 31 Oct 2000 10:14:19 -0500 (EST)
Bullard, Claude L (Len) writes:
> BTW: using XML in games is not that novel. The
> X3D effort has an XML encoding and can be applied
> to games, there is a talkingHead application that
> uses XML, and extending the persistence of games
> via XML serialization is a straightforward application.
> The latency issues are a much harder problem
> than picking XML for message formats.
The freeware flight simulator FlightGear uses XML for designing
aircraft panels, including fairly complicated gauges, from scratch by
modelling a series of layers (texture, text, etc.) and
transformations:
http://www.flightgear.org/
I've noticed quite a few freeware games using XML for their config and
save formats -- no real interop hit from any of this, of course.
All the best,
David
--
David Megginson david@megginson.com
http://www.megginson.com/
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