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   RE: XML for Online Games

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  • From: David Megginson <david@megginson.com>
  • To: xml-dev@lists.xml.org
  • Date: Tue, 31 Oct 2000 10:14:19 -0500 (EST)

Bullard, Claude L (Len) writes:

 > BTW:  using XML in games is not that novel.  The 
 > X3D effort has an XML encoding and can be applied 
 > to games, there is a talkingHead application that 
 > uses XML, and extending the persistence of games 
 > via XML serialization is a straightforward application. 
 > The latency issues are a much harder problem 
 > than picking XML for message formats.

The freeware flight simulator FlightGear uses XML for designing
aircraft panels, including fairly complicated gauges, from scratch by
modelling a series of layers (texture, text, etc.) and
transformations:

  http://www.flightgear.org/

I've noticed quite a few freeware games using XML for their config and
save formats -- no real interop hit from any of this, of course.


All the best,


David

-- 
David Megginson                 david@megginson.com
           http://www.megginson.com/




 

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