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- From: Leigh Dodds <ldodds@ingenta.com>
- To: xml-dev <xml-dev@lists.xml.org>
- Date: Tue, 31 Oct 2000 15:28:13 +0000
> BTW: using XML in games is not that novel. The
> X3D effort has an XML encoding and can be applied
> to games, there is a talkingHead application that
> uses XML, and extending the persistence of games
> via XML serialization is a straightforward application.
> The latency issues are a much harder problem
> than picking XML for message formats.
I was involved with a Java port of the Quake2 game server for
a while (the project [1] has dried up now).
We ended up using a DOM tree to store the level information,
allowing game modules to manipulate the data prior to
the start of a new level. XML was also used as a means of
persisting game data, and loading game state at start of level.
I also tinkered with an XML structure for capturing the model
animation data.
It was a neat way to add extensibility to the game data. Nothing
flashy but an interesting application to work with never the less.
[1]. http://www.planetquake.com/q2java/
Cheers,
L.
--
Leigh Dodds, Systems Architect | "Pluralitas non est ponenda
http://weblogs.userland.com/eclectic | sine necessitate"
http://www.xml.com/pub/xmldeviant | -- William of Ockham
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