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Re: XML multimedia specs -- help for the bewildered, please?
- From: Chuck White <email@example.com>
- To: "Bullard, Claude L (Len)" <firstname.lastname@example.org>, email@example.com
- Date: Tue, 14 Aug 2001 14:50:25 -0700
A beautiful summation of the disconnect between developers and graphic
artists, if I've ever seen one. A graphic artist wouldn't dream of deriding
such a wondrous invention. And please, everyone, remember, save your files.
Don't shake that thing!! We now resume our regular programming.
The Tumeric Partnership
Author, Mastering XML, Premium Edition
Sybex Books, May, 2001
> 2D vector art is an etch a sketch with an API.
> Ekam sat.h, Vipraah bahudhaa vadanti.
> Daamyata. Datta. Dayadhvam.h
> -----Original Message-----
> From: Chuck White [mailto:firstname.lastname@example.org]
> I've never found anything particularly compelling about 3D on the Web
> myself, but I do know there are some very serious VRML fans out there.
> wait the ten years or so it will take for them to sort through all these
> issues before I take it seriously.
> I don't see why there should be any implementation issues regarding other
> rich media, particularly vector art. SVG has been adopted by the W3C as a
> proposed recommendation. If companies such as Macromedia and Microsoft
> adopt it, that's a political, not a technical issue. If they're waiting
> the recommendation process to complete its cycle, that's a reasonable
> decision, and it would be unfair not to mention that both companies are
> represented on the final draft that emerged as a CR. In fact, the roster
> companies allegedly behind the SVG spec is one of the reasons for some
> guarded optimism on my part.
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