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Re: XML multimedia specs -- help for the bewildered, please?



A beautiful summation of the disconnect between developers and graphic
artists, if I've ever seen one. A graphic artist wouldn't dream of deriding
such a wondrous invention. And please, everyone, remember, save your files.
Don't shake that thing!! We now resume our regular programming.


Chuck White
CEO
The Tumeric Partnership
http://www.tumeric.net
work: 415-585-4178

chuck@tumeric.net
________________________________________
Author, Mastering XML, Premium Edition
Sybex Books, May, 2001
http://www.javertising.com




> 2D vector art is an etch a sketch with an API.
>
> Len
> http://www.mp3.com/LenBullard
>
> Ekam sat.h, Vipraah bahudhaa vadanti.
> Daamyata. Datta. Dayadhvam.h
>
>
> -----Original Message-----
> From: Chuck White [mailto:chuckwh@pacbell.net]
>
> I've never found anything particularly compelling about 3D on the Web
> myself, but I do know there are some very serious VRML fans out there.
I'll
> wait the ten years or so it will take for them to sort through all these
> issues before I take it seriously.
>
>  I don't see why there should be any implementation issues regarding other
> rich media, particularly vector art. SVG has been adopted by the W3C as a
> proposed recommendation. If companies such as Macromedia and Microsoft
won't
> adopt it, that's a political, not a technical issue. If they're waiting
for
> the recommendation process to complete its cycle, that's a reasonable
> decision, and it would be unfair not to mention that both companies are
> represented on the final draft that emerged as a CR. In fact, the roster
of
> companies allegedly behind the SVG spec is one of the reasons for some
> guarded optimism on my part.
>
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