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Thanks James. I knew you kept up here and was hoping
you would elaborate. There are some sites running that
demonstrate some of the educational advantages of using
3D. Specifically, here we are possibly more interested
in X3D, but for all the same reasons so-called smart graphics
work in other languages, they work for X3D, in other words,
the integratibility given common toolsets such as XML enables.
As more cultural artifacts come on line, if they are composable,
they can be used in concert with libraries such as Universal Media
given all propers.
Here is a VRML example that integrates data displays with
real time animation, points of view, etc. as a means of
illustrating a historical event. In this case, the world's
first manned spaceflight by Yuri Gagarin. April 12, 1961. Note
this is an accurate portrayal right down to the ejection from
the capsule, a bit that many people don't know about and a
valid reason at the time for refusing to award them the
world prize (technically, the pilot was required to land
in the ship) had it been known then.
http://www.parallelgraphics.com/gagarin/
35 years later, I got married on that date and launched
another historic trip into outer space, but am still in
orbit.
len
-----Original Message-----
From: James Landrum [mailto:james.landrum@ndsu.nodak.edu]
You can't simply have 3D models or virtual worlds without providing a means
for
explaining the context, and in the education and research arenas, this
is a critical factor that determines the success or failure of a
project. That is to say, the target audience(s) must glean demonstrable
knowledge increase through the use of the application. That is the big
difference between an educational game and, for example, an
entertainment video game, but the same technologies apply in both
fields.
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