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   Re: [xml-dev] Why 3D Redux?

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Thanks Len,
Interestingly, the Gagarin demo points to relevant issues about 3D 
attractiveness and Internet usage. Connectivity, Download time, etc., at 
parallelgraphics is pretty poor, regardless of fact I already have 
Cortona on my system, and despite the relatively small file size (3.4. 
MB) of the demo, and the Internet2 (i2) pipe through which I access the 
Web.  We are working on compression and decimation utilities and 
applications to redress bandwidth issues, and thus improve realtime 
access to 3D content, but that isn't done yet. Parallelgraphics also 
displays VRML files not X3D, and although it has been mentioned, I 
haven't seen a really good X3D viewer yet, but then again, I have never 
seen a really good VRML viewer either (other than the NEW Java 3D Viewer 
in DANA-WH, an even newer version of which will be available in the 
fall).  For those interested, here are some URLs for previous projects 
mentioned in my last post (and a few other relevant URLs):
Archaeology technologies Lab
Digital Archive Network for Anthropology and World Heritage (DANA-WH)
http://atl.ndsu.edu/archive and http://www.dana-wh.net
Virtual Archaeologist
NDSU World Wide Web Instructional Committee (WWWIC)
Geology Explorer
Virtual Cell
Physiome.org/BioEngineering Institute, University of Auckland New 
Zealand, Anatomical Markup language and CMISS Application
OASIS Human Markup Language Technical Committee
and Human Physical Characteristics Description Markup Language (HPCDML) 
ASU Partnership for research In Stereo Modeling (PRISM)
International Council of Museums (ICOM), International Committee for 
Documentation (CIDOC)
Conceptual referencfe Model (CRM)
Digital Anatomist Foundational Model for Anatomy

That should keep folk busy for a while.

Bullard, Claude L (Len) wrote:

>Thanks James.  I knew you kept up here and was hoping 
>you would elaborate.  There are some sites running that 
>demonstrate some of the educational advantages of using 
>3D.  Specifically, here we are possibly more interested 
>in X3D, but for all the same reasons so-called smart graphics 
>work in other languages, they work for X3D, in other words, 
>the integratibility given common toolsets such as XML enables. 
>As more cultural artifacts come on line, if they are composable, 
>they can be used in concert with libraries such as Universal Media 
>given all propers.
>Here is a VRML example that integrates data displays with 
>real time animation, points of view, etc. as a means of 
>illustrating a historical event.  In this case, the world's 
>first manned spaceflight by Yuri Gagarin. April 12, 1961.  Note 
>this is an accurate portrayal right down to the ejection from 
>the capsule, a bit that many people don't know about and a 
>valid reason at the time for refusing to award them the 
>world prize (technically, the pilot was required to land 
>in the ship) had it been known then.
>35 years later, I got married on that date and launched 
>another historic trip into outer space, but am still in 
>-----Original Message-----
>From: James Landrum [mailto:james.landrum@ndsu.nodak.edu]
>You can't simply have 3D models or virtual worlds without providing a means
>explaining the context, and in the education and research arenas, this 
>is a critical factor that determines the success or failure of a 
>project.  That is to say, the target audience(s) must glean demonstrable 
>knowledge increase through the use of the application.  That is the big 
>difference between an educational game and, for example, an 
>entertainment video game, but the same technologies apply in both 

From the Desk of James E. Landrum III
Database Manager
Archaeology Technologies Laboratory (ATL; http://atl.ndsu.edu)
Digital Archive Network for Anthropology (DANA; http://atl.ndsu.edu/archive)
North Dakota State University, Fargo, North Dakota 58105
Ph: 701-231-7115 (my desk) and ATL 701-231-6434
FAX: 701-231-1047
email: james.landrum@ndsu.nodak.edu


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