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   RE: [xml-dev] Why XML for Messaging?

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The rich clients seldom discussed here are the game and 
real time 3D clients.  XML is trapped here in a 
document/forms mindset due to our origins in 
document and database technologies.   

The simulation and game clients are rich, use messaging, 
and transfer objects.  Distributed systems such as XMSF 
are already doing much of this.  The Blaxxun SharedEvents 
extension is already doing this.

The language of the next generation is the language 
of the *viewpoint* (not a philosophical viewpoint:  
a virtual camera++).  Thus, not XAML or XUL. 

The race to rewrite that into another terminology, put 
out white papers, claim invention and patent common 
practice is on. 



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