[Date Prev]
| [Thread Prev]
| [Thread Next]
| [Date Next]
--
[Date Index]
| [Thread Index]
RE: [xml-dev] When parsing speed matters (was Re: [xml-dev] No XML Binaries? Buy Hardware)
- From: "Len Bullard" <cbullard@hiwaay.net>
- To: "'Robert Koberg'" <rob@koberg.com>
- Date: Sun, 25 Feb 2007 21:55:46 -0600
No... little 3D only. Us po' folk have to have voice too. Ain't that why
we have a republic?
One tends to post to the content type one is working on, Rob. The trends in
3D systems interest me a) because of a long fight for 3D and XML b) because
this is where something new is emerging in the WWW that is aggregating many
different technical trends but in a different wrapper. There is an article
at CNet about searching SL. Tony Parisi makes a cogent comment that if they
actually used the web infrastructure instead of being a private subnet, they
wouldn't have to reinvent searching for their own content. There are also
some neat ideas about how being in a 3D world can add different utilities to
what we use searching for. As I've said before, proximity is an emergence
engine in the same way a topical vector model indexes text.
But the costs and impacts of big server farms affect everyone. It's an
"inconvenient truth".
len
From: Robert Koberg [mailto:rob@koberg.com]
top-posting in honor of len:
Uff... are you some kind of lobbying/PR/marketing arm of Big 3d?
On Sun, 25 Feb 2007 15:03:27 -0500, Len Bullard <cbullard@hiwaay.net>
wrote:
> Only that the cost of electricity and taxes for the server farms will
> push
> the private subnet systems service vendors to look around for cheaper
> systems just as you say. Scaling up systems like SL may become too
> expensive. One wonders if the peer-to-peer VR systems like Croquet and
> the
> client-side systems with proposed network sensors are the better bet.
> Not
> all decisions are driven by the technical considerations of performance.
> Thermal costs are not friendly to the growth of the web without some
> serious
> rethinking of server-side systems.
>
>
> len
[Date Prev]
| [Thread Prev]
| [Thread Next]
| [Date Next]
--
[Date Index]
| [Thread Index]