May of us over in X3D land have been talking about this for months. The Ajax3D effort, whilst not formally a Web3D project, is another great step in this direction, as is the Canvas 3D effort from the Mozilla Foundation (http://wiki.mozilla.org/Canvas:3D). Personally, I'm learning Ruby and loving it as it reminds me of my old Perl days. The Mac is hot indeed and the platform of choice for all things 2D and 3D. On Jan 16, 2007, at 7:04 PM, david.lyon@preisshare.net wrote:
However, I'd like to point out that while learning OpenGL is indeed great and useful, many of things you might want to do can be done at a higher level too, such as in X3D today. If you want examples, just look at our case studies page: http://www.web3d.org/casestudies/ ( PR Warning!: Also, http://government.hp.com/taw_detail.asp?fid=50&agencyid=1&jumpid=em_taw-r33/us/jan07/psf/xbu/emailsubid/mrm/mcc/fm/rbu_category/X3D101&dimid=902939199&dicid=taw_jan07 for one article on X3D of recent note.) I apologize in advance for any lapse of judgment if this appears to some to be a PR plug ;-). It is not meant as such.
Rita Turkowski Executive Director Web3D Consortium 325 Sharon Park Drive, Suite 623 Menlo Park, CA 94025 www.web3d.org cell: 650-722-0659 fax: 707 598 0268 |